(le texte est tellement long, ca prend une autre feuille )
-Time Attack: 13- Training Details: Kill all the enemy Worms as quickly as you can manage with your available weapons. Difficulty: 1 - Extremely Easy Time Limit: 60 Seconds Weapons: Mortar (~), Ninja Rope (~), Select Worm (~) How to pass: Aim, shoot around 60 shots, switch, and shoot another 60 shots. -------------------------------------------------------------------------------- -Time Attack: 14- Training Details: Kill all the enemy Worms as quickly as you can manage with your available weapons. Difficulty: 2 - Easy Time Limit: 60 Seconds Weapons: Grenade (~) How to pass: Set to 2 seconds and shoot at all 4 holes. -------------------------------------------------------------------------------- -Time Attack: 15- Training Details: Collect the crate in the fastest time you can manage! Difficulty: 2 - Easy Time Limit: 60 Seconds Weapons: Low Gravity (x1), Girder (x1); left Crate (2x Girder), Middle Crate (2x Grenade), Right Crate (1x Concrete Donkey) How to pass: Collect the left crate, place a Girder, go up, place another Girder, go up, use the Low Gravity, jump and collect the crate. -------------------------------------------------------------------------------- -Time Attack: 16- Training Details: Kill the enemy Worm as quickly as you can manage with your available weapons. Difficulty: 3 - Moderately Easy Time Limit: 60 Seconds Weapons: Blowtorch (x2), Girder (x1); Left Crate (1x Ninja Rope), Middle Crate (1x Fire Punch), Right Tool Crate (1x Low Gravity) How to pass: Put a small bridge on your left side, collect the crate, and blowtorch your way out. Afterwards, use the Ninja Rope to collect the 2 other crates. Stand on top of the enemy, use Low Gravity, select Fire Punch, walk a little bit left, and knock him into the drink. --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- ------------------------------------MISSIONS------------------------------------ -------------------------------------------------------------------------------- You have a specified setting and a specified terrain. You have to achieve the goal listed, which is not always kill. -------------------------------------------------------------------------------- -01-Good Ship Armageddon- Mission Details: Ahoy there, some important cargo we need you to collect has been identified as residing on good ship Armageddon. However, the good ship Armageddon is sinking quickly and we need you to get the cargo before it's too late. Oh man. Mine fuse is instant. Difficulty: 1 - Extremely Easy Settings: 30 seconds each turn; Sudden Death (water rise at normal speed); worm poisoned (-5 HP) Crates: Left crate (1x blowtorch); middle crate (1x Teleport); middle tool (1x Jet Pack); right tool (1x Low Gravity) Weapons: Skip Go, Surrender Silver: 1 tool crate on small ship (1x Low Gravity) Bronze: Nothing changed Worms: YOU-1 worm-100 HP; ENEMY-Special Forces(lv.1)-1 Secret Agent-100 HP Goal: Collect the far left side crate How to pass: turn 1 and 2: Place 2 girders to get to the big girder. turn 3 or 4: Collect the right tool crate, use the Low Gravity, go left, backjump to the Jet Pack, use it to get over the pole. Collect Teleport, and use it. Target on top of the last crate. -------------------------------------------------------------------------------- -02-Doo Wop- Mission Details: Please, have a seat. An enemy Worm has appeared deep underground at a nearby location. Using any kind of digging tools, ensure this nasty character will not be hanging around for too long. Difficulty: 1 - Extremely Easy Settings: 45 seconds each turn; Continue after Fall; 1 turn Crates: Upper Left Crate, Upper Right Crate, Lower Left Crate, Lower Right Crate (1x Pneumatic Drill each), Bottom Crate (1x Baseball Bat) Weapons: Pneumatic Drill(x2), Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-50 HP; ENEMY-Cannon fodder(lv.1)-1 Grenader-50 HP Goal: Kill the enemy worm How to pass: turn 1: Select Pneumatic Drill, and drill at where the top right and middle right holes meet. Get the crate, drill down again, but stop after you fall down, get another crate, jump left, and jump back. After the mine exploded, go down, and drill on top of the bottom crate. Use the Baseball Bat on the enemy. -------------------------------------------------------------------------------- -03-Jumble Sail- Mission Details: Whilst on routine patrol we stumbled across an enemy vessel who after repeated requesting to, still would not alter course. This leaves us no other choice but to destroy this band of rogues before they cause havoc in our waters. Difficulty: 2 - Easy Settings: 45 seconds each turn; 8:00 countdown(lose) Crates: Right of 1st worm(2x Shotgun) Weapons: Jet Pack(1x), Bazooka, Grenade, Fire Punch, Blowtorch(3x), Girder(1x), Skip Go, Surrender, Select Worm(1x) Silver: Left of 2nd worm(1x Guided Missile) Bronze: Nothing Worms: YOU-3 worms-100 HP; ENEMY-Gunner(lv.2)-2 Grenader-65 HP; Guardsmen(Sentry)-lv3-1 worm-100 HP Goal: Kill all enemy worms How to pass: turn 1: Collect the crate, and use the shotgun to snipe the worm down. turn 2: Backjump to land on the rooster. Use the bazooka to destroy the 2nd worm. Fall down after. turn 3: Manage to the rooster, use the Jet Pack to get to the other side, and use your 2nd shotgun to take off as much as HP as possible of the Sentry. turn 4: Use Select Worm to select the 3rd worm, and kill the enemy using anything(don't hesitate to suicide). -------------------------------------------------------------------------------- -04-Shell Shock- Mission Details: We have a new toy for you to play with! Feed the correct amount of shells into the War Boat by collecting the health crates, then sit in the firing seat to launch the missiles across the water at the enemy! You only have a mere single turn in which to complete this mission, so be careful not to be shaken overboard by the blast! Difficulty: 1 - Extremely Easy Settings: 120 second each turn; 1 turn Crates: None Weapons: Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-100 HP; ENEMY-Cannon fodder(lv.3)-3 Secret Agent-200 HP Goal: Kill all enemy worms How to pass: turn 1: Stay on the deck. Wait for health crates to fall. Wait for 8 (exactly) crates, and slowly get down to explode the mines. Now do the same thing with 7 crates and 6 crates. -------------------------------------------------------------------------------- -05-Its Raining Mines, Hallelujah- Mission Details: Hallelujah, it's raining mines! Using your skill and agility, dodge the falling mines and obtain the crate which contains weapons to dispose of the enemy. Good luck, soldier. Difficulty: 2 - Easy Settings: 40 seconds each turn, 1 turn, 3 mines falling in the middle each 3 seconds. Crates: Right Crate (2x Mine) Weapons: Jetpack (x1), Skip Go, Surrender Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-30 HP; ENEMY-Cannon fodder(Secret Agent)-lv5-2 worms-50 HP Goal: Kill all enemy worms How to pass: turn 1: Use jetpack to navigate through the mine rain. Collect the crate, select the mine, press enter when you get on top of the right side enemy, head back, drop another mine on top of the left side worm, fly to the bottom(white soil), and use Skip GO. -------------------------------------------------------------------------------- -06-Take Out The Trash- Mission Details: It's about time someone cleaned up this town! Advance towards the end of the street, collect the special weapon and put it to good use, destroy the enemy! Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: Destroy the enemy (collect the crate) How to pass: turn 1: Collect the girder and use it to build a large, 45' bridge toward up- right side. turn 2: Pay attention of where the 3 mines fall. Walk all the way to the Satellite Disk, and put a small girder from the lower crate to the first mine (up-right, make sure that the mine won't fall on it.) Fall down to collect the parachute. turn 3: Stand on the tip of the small girder and build a 45' large girder from mine 1 to mine 2 (you can let mine 1 fall on it, but not mine 2). Then walk to the upper side to keep away from both mines. turn 4: Do the same thing, leave just a tiny space from mine 3. turn 5: Collect Low Gravity (x1), use it, and walk all the way to the Bungee (x1). If you have more than 15 seconds left, proceed to turn 6. If you don't, walk back to the guards and stand on their head. turn 6: Walk to the light Bungee off it. Continue to collect Patsy's Magic Bullet (x1). If you have time, aim the middle worm. If not, you win (don't ask me, I don't know why...) -------------------------------------------------------------------------------- -07-Missile Base- Mission Details: At a local missile base there is rumored to be an exceptionally powerful weapon contained within a weapons crate located apparently just east of the base. Although this maybe just rumor, as we stand it is impossible to ignore such rumors. Go check it out for us and if the rumors are true, bring it home, soldiers! Difficulty: 2 - Easy Settings: 45 second each turn, 3:00 (till the end), 1 second retreat Crates: Left Crate (1x Blowtorch), Middle Crate (2x Grenade), Right Crate (1x Concrete Donkey) Weapons: Blowtorch (x5), Bungee (x1), Skip Go, Surrender Silver: Bronze: Worms: YOU-1 worm-100 HP; ENEMY-Guardmen(lv.4)-3 Guard-45 HP Goal: Collect the Right Crate How to pass: turn 1: Move to the right and blowtorch at the base of the satellite. Zigzag your way up to go all the way through with 1 blow. turn 2: Walk to the small red rocket, and blowtorch up toward the right side. turn 3: Blowtorch, collect the crate, and burrow. turn 4: Blowtorch through the base of the 3rd rocket, then burrow. turn 5: Collect the crate, place a girder to get yourself to the base of the tank antenna, and burrow. turn 6: Head up and blowtorch through the tank 'door'. Stay under it. turn 7: Bungee off the cannon. -------------------------------------------------------------------------------- -08-Woodland- Mission Details: We need you to recover one of our major weapons situated on the far right of the island. The thing is this isn't just a straightforward pickup, as soon as you arrive at the island you need to create some kind of bridge immediately left of you to obtain a utility. An Earthquake is also due anytime soon. Mine fuse is low. Difficulty: 2 - Easy Settings: 30 second each turn, 4:00 (till the end), 3 second retreat Crates: Left Crate (1x Girder), Parachute Tool Crate (after 1st turn, 1x Jet Pack), Right Crate (5x Concrete Donkey) Weapons: Shotgun (4 turns, x1), Prod (x1), Blowtorch (x1), Girder (x1), Bungee (x1), Parachute (x2), Skip Go, Surrender Silver: Middle Crate (1x Bazooka) Bronze: Worms: YOU-1 worm-50 HP; ENEMY-Guardmen(lv.4)-2 General-20 HP, 1 General-45 HP, 1 General-30 HP Goal: Collect the Right Crate. How to pass: turn 1: Collect the crate and put a large horizontal Girder as left as possible for the crate drop. turn 2: Use the other Girder on the right side to get to the first worm. Burrow. turn 3: Stand on the 1st worm's head and use Jet Pack. Then, if the wind goes: Right: Use the Parachute to get to the 3rd worm. Prod him from the right side. Left: Bungee off the side, and use the other Jet Pack to get to the 3rd worm. Prod him from the right side. turn 4: Blowtorch a tunnel to the right. turn 5: Bungee off, and collect the crate. -------------------------------------------------------------------------------- -09-Jumpjet Defense- Mission Details: Now pay attention soldier, we need you to remove the enemy who have tried taking shelter on a nearby Harrier. We need you to launch a blistering attack on the enemy to rid them and return unscratched yourself. Good luck! Difficulty: 1 - Extremely Easy - SUPER FUN! Settings: Crates: crate (1x Armageddon) Weapons: Jet Pack (~) Silver: Nothing Bronze: Nothing Worms: YOU-1 worm-100 HP; ENEMY- Goal: Kill the enemy and survive How to pass: turn 1: Collect the Armageddon and use Jet Pack to get to the harrier (right side plane). Use another Jet Pack, select Armageddon, press Enter, and zigzag yourself up. When you see the 'source' of the comets, fly above it. Now fly up for 3 seconds, let yourself fall, and just before you are under the 'line of fire', fly up again. Repeat the process until there are no more comets. Now float down, and look for a piece of land that you can land on. -------------------------------------------------------------------------------- -10-Operation Alcatraz- Mission Details: We seem to have overlooked one slight thing - the enemy battle tactics document, we've forgotten it! We need you to return to Alcatraz and recover the secret documents that are situated somewhere near the main prison block. Hop to it, soldier! Mine fuse is medium. Difficulty: 2 - Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Use Low Gravity and jump up to collect the two crates. Use the shotgun to knock the 2 enemies near you into the drink. turn 2: Get on the main land: if the wind goes strongly left, parachute there. If not, a large girder will do the job. turn 3: Jet Pack to the Tower. turn 4: Blowtorch left and kill the last worm. Then walk down, drop down, and pick up the crate. --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- -11-Apple Of Your Eye- Mission Details: To complete this mission you'll need an impeccable sense of timing. Mines are falling from the sky and there is some distance you'll need to close by jumping from apple to apple before you can reach the enemy. Difficulty: 1 - Extremely Easy - SUPER FUN! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: Kill the enemy How to pass: turn 1: When you get almost to the tip of an apple, first wait for the mine to fall down. Then move, jump, and move. Don't jump to avoid slipping. Do this 6 times and then use Fire Punch on the enemy. (Just for fun, you can try knocking the worm into a falling mine; pretty fun!) -------------------------------------------------------------------------------- -12-Fruit Bastilles- Mission Details: Quick, quick, we have an emergency. An enemy Worm is holding one of our top scientists hostage and we need you to rescue him before it's too late. We need you to destroy a target to allow us permission for a weapon drop which you will need to intercept by using whatever means, before the weapons drop falls into the enemy minefield. Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Use Low Gravity and Jet Pack up and right, onto the tree. Jump... Pick up the crate. Keep jumping to land on the tree. Place a long, horizontal girder so you can get to the target, but leave a little bit of space on both sides. turn 2: Baseball Bat the target. Collect the parachuted crate. Now parachute over to the 2nd castle. Keep walking, and Bungee off the side of the tree. Try to fall LEFT and not RIGHT. Now Punch the foe! -------------------------------------------------------------------------------- -13-Stairway to Armageddon- Mission Details: Here is one to test the old pink matter! Using the Shotgun destroy the targets to make a stairway up towards the crate. Once you have reached the crate your mission will be complete, but remember: try to conserve ammo! Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Always try to aim for 2 targets. Let's Start: for the 1st pack, leave 1 target on column 1, 2 or 3 on column 2, and backflip to get the crate. For the 2nd pack, leave 1 target on column 1, 3 on column 2, 2 on column 3 (without knocking the mine towards you), and don't touch column 4. Jump from 2 to 4. Collect the second crate. For the 3rd pack, leave 1 on column 1, then shoot a target on column 2 from the bottom (stand on the block K). Now go on column 1, and shoot the mine. It will bounce and will be detonated. Good thing it won't hurt you. Now continue right. -------------------------------------------------------------------------------- -14-Rainforest Ruckus- Mission Details: We received word that armed enemy forces were installed deep within the jungle. You have been dispatched as a one man army to take care of this as you see fit. Destroy the enemy! Good Luck. Difficulty: 5 Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -15-Castle Hassle- Mission Details: Welcome to the Castle Hassle briefing. Finding yourself dumped on the edge of castle Blackheart. Totally unprepared in terms of weaponry, obtain the required arsenal to dispose of the fiendish foes! Mine fuse is medium. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Get to the first enemy and prod him into the drink. Stand close to the castle. turn 2: Place a large, 70' girder next to you so you can jump on it then backflip onto the top. turn 3: Backflip to get to the top. You will detonate the mine. Just jump right to avoid damage. Fire Punch the enemy into the river. turn 4: Use Low Gravity to get over to the house's roof. Jet Pack onto the other side (hold up and right). turn 5: Fall down the little crevace right of the 2nd blue thingy. Zigzag your Blowtorch through the tower. turn 6: Monkey your way with a Ninja Rope to the crate. Stay there, and Blowtorch left (make sure that is the lowest you can get, without sinking). turn 7: Keep Blowtorch left. Now if you have girders, use them to shelter you. If not, use Armageddon and finish this match. -------------------------------------------------------------------------------- -16-Bookworm- Mission Details: Whilst security scanning a local enemy hangout we seem to have come across a single enemy unit. The only weapons we can supply you with are close quarter - get in close and take him out. Good luck, Fuse time is instant. Difficulty: 1 - Extremely Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Keep jumping to the right to make it on the yellow, opened book. turn 2: Head up, keep going right, prod the enemy into about 10 mines (they are together). -------------------------------------------------------------------------------- -17-Parachute Problems- Mission Details: Now, out in the arctic on a secret island, the enemy have placed a radar target that detects our every air movement. We need this radar target destroying by any means - oh and take a Parachute, our intelligence suggests you'll need it. Difficulty: 4 - Moderate - HARDER THAN IT SEEMS Settings: Crates: Crate (1x Parachute) Weapons: None Silver: Bronze: Worms: Goal: How to pass: turn 1: Get ready! Walk all the way to the crate but don't touch it. Now put your finger on F8, collect it, press F8, enter, space, and navigate yourself to collect all of the falling crates and get to the end. Remember that you don't always have to press right, sometimes, you will miss a crate because you are too far ahead. -------------------------------------------------------------------------------- -18-Pole To Pole- Mission Details: Hope you rested up after that last mission.. Your mission is to advance towards the enemy situated at the far end of the structure and dispatch of him accordingly. Timing is of the essence, as the mines below you will be blown upwards towards you, you'll need to keep on the move in order to avoid them! Difficulty: 1 - Extremely Easy - SUPER FUN! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turns: Watch out for the mines. Jump from pole to pole. Always wait for the mines to bump up before you jump. If you jump before the mines come up, stand in the middle, and backflip when you hear a BOOM! Keep going right, stand next to the worm, and (Fire) Punch him into the void of deep, cold water! -------------------------------------------------------------------------------- -19-Island Antics- Mission Details: Out on a local island we need you to destroy a crate which possibly contains leaked documents from our research boys downtown. Collect the first load of crates which will eventually lead you to the crate that needs to be destroyed. This crate you will be able to identify by its flashing tag. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Jet Pack your way under the tree and to the crate. Stay as near to the stone head as possible. turn 2: Use Laser Sight with Longbow to snipe the mine into the drinks OR down in the little hole. Just hope it don't touch your 1st worm. turn 3: A tool crate will appear. Pick it up. Use Low Gravity and jump to the treetop. Backjump onto the barrel and jump across the 2 mines. Keep heading to the next utility crate. turn 4: Just Skip Go. turn 5: Keep going left with Low Gravity. Pick up all the crates. turn 6: Keep Skip Go. turn 7: Jet Pack to the last crate. turn 8: The Red Crate will appear. Shoot it with a Handgun. Don't worry, die if you have to. --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- -20-Berlin Boss- Mission Details: Pay attention soldier! We need you to dispose of an enemy scientist who seems to have hypnotized some of our team into being enemies. Take out this enemy scientist and the curse shall be lifted. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Pick up the crate, head for the big lightpost, and blowtorch your way through. turn 2: You need to Shotgun the target. Now collect the crate. The other shot is a free one. turn 3: Blowtorch through the middle tower. turn 4: Get to the other wire and blowtorch through. turn 5: Jet Pack to the right side tower. turn 6: Put a large girder between you and the lightpost so you can go there. turn 7: Stand on the right side of the lightpost, and build another girder. This one is a large, 80' girder going up and right. Make it so that you can drop on it then to the boss. turn 8: Prod the 'King' into the mines. -------------------------------------------------------------------------------- -21-Windymill On High- Mission Details: Pay attention soldier! Right, we need you dispose of an enemy that has appeared at a location nearby. The only problem is that weapons are extremely sparse at this moment and you will need to rid of this enemy by using whatever skills you have. Good luck, Mine fuse is high. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -22-Bunged Up- Mission Details: Listen carefully, I shall say this only once. The enemy are holed up high above the land and I don't think you want to disturb them without some form of defense! There is a certain trick to keeping these blighters under wraps in their taps, block their way - quite literally! Difficulty: Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -23-Steeple Jack- Mission Details: Pay attention soldier! We need you to dispose of an enemy scientist who is hiding on the far right of the landscape. Take out this enemy scientist using only the supplies you have. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -24-Radical Rescue- Mission Details: We have a serious situation that has consequences I dare not mention. One of our top troops is severely injured and has an enemy Worm sniffing around his pick-up zone. Find a way of destroying the enemy so we can get him out of there. Good luck! Fuse time is instant. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -25-Roping With Dinosaurs- Mission Details: It's back to the Jurassic age, roping amongst the dinosaurs and using the most primitive destructive weapons. your aim is simply to kill all the enemy Worms by whatever means possible, you'll need to be fairly handy with the rope.. just make sure not to land next to the enemy Worm whose turn it is, think ahead! Difficulty: 6 - Hard Settings: 30 seconds each turn Crates: Low Crate (4x Ninja Rope), 4 Crates Near Worms (1x Bazooka), Middle Crate (3x Ninja Rope) Weapons: Low Gravity (x1) Silver: Top Utility Crate (2x Jet Pack) Bronze: Health Crate (+30 HP) Worms: YOU-1 worm- HP Goal: Kill all 4 worms How to pass: turns: Remember the enemy turns: Up-Left, Down-Right, Down-Left, Up-Right. Never end up next to the next enemy worm, he will Fire Punch you. Ok. Collect the Ninja Ropes, back up, and start collecting crates. If you want to, get the first 3 crates, and wait there. After the first worm move, go up and knock him out. Then do it with the Down-Right worm, then the Down-Left worm, and finally drop a Bazooka toward the last worm. -------------------------------------------------------------------------------- -26-Rescue Me- Mission Details: Quick, we need you to save two friendly soldiers who have accidentally landed on a mine zone. Save these soldiers by creating some kind of safety net for them. We also need you to wipe out any enemies. Difficulty: 2 - Easy - SUPER FUN! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: turn 1: Use Low Gravity, jump over the hole. Pick up the crate and build a large horizontal girder between the 2 blocks after the worm explodes up. Do this again for the 2nd worm. Now prod the enemy to the right. --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- -27-Jegg Central- Mission Details: Pay attention trooper, I do hope you've been practicing your target shooting - we need you to be at your best for this mission. Ground control need you to trigger land based targets in order for them to deliver an important weapon you must collect. Tip: Girders make great bridges. Difficulty: 4 - Moderate Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -28-Chase The Ace- Mission Details: Following the recent tragedy of a high altitude explosion we are lead to believe our important package may be situated east of the island. Now we don't care how you get it back, just make sure you do! There may be other Worms inhabiting this location byu they are no threat. Mine fuse is instant. Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -29-I Rule The Rooster- Mission Details: Look lively, we have a bit of a situation for you to deal with. After much research, the exact location of the enemy captain has been pin-pointed at a nearby site. It may be not as straight forward as it seems though or we are informed he may be closely guarded. Good luck, Fuse time is instant. Difficulty: 5 - Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -30-Super Tricky Sheep- Mission Details: Two of our top agents have found themselves in somewhat precarious situations! Instead of making away with enemy supplies they have stumbled directly into the enemy weapon drop zones, and are now unable to make a break for it. Use the Super Sheep and your finely honed skills to steal the crates, destroy the enemy and fly you and your comrades to freedom! Difficulty: 6 - Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -31-Down On The Farm- Mission Details: We need you to destroy several enemy scientists. Being closely guarded by one other enemy Worm, destroy these scientist Worms make the guard surrender. The mines littered on the landscape are incredibly powerful, perhaps using there monstrous creations could be the key to your success. Mine fuse is instant. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -32-Icy Encounter- Mission Details: Listen up troops! The enemy has captured one of our privately owned rest and relaxation spots. We've airlifted in supplies for you, they're located at the far end of the island and are being closely guarded. If you can't manage to kill all the enemy Worms then I'm afraid you'll be spending your leave time peeling potatoes and swabbing latrines! Mine fuse is medium. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -33-Have No Fear, Old Dear- Mission Details: The enemy have taken the Old Lady hostage! You must defeat all six of the blighters in order to put an end to this reign of terror. For every Old Lady that you hit, we'll be taking four seconds off of your remaining time and you don't have very long - get in there and do it quickly! Difficulty: 4 - Moderate Settings: Crates: None Weapons: Bazooka (~) Silver: None Bronze: None Worms: Goal: Kill all enemies How to pass: turn 1: Take your time, aim at the 6 worms, and shoot away. TRY NOT TO HIT OLD LADY TOO MUCH. For the top worms, 4 shots do the job. 2 for the middle ones, and 5 shots for the bottom. Of course, you have to aim for the side of the wells, not the roof. -------------------------------------------------------------------------------- -34-Back And Forth- Mission Details: Intelligence reports that the enemy team have come close to collecting a serious piece of hardware. And luckily enough, you're the only Worm up to the task! Use the Ninja Rope to make your way back and forth across the canyons collecting the essential weapons to blow through the landscape and destroy the crate. Repeat: destroy the crate. Do not collect it, this could be a trap. Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -35-Beachside Juggler- Mission Details: This is one vacation you will not need your sandals for. With a limited arsenal you will need to improvise to the maximum in order to dispose of a powerful enemy we've stumbled across who seems to have dug himself in greatly. dig him out, then take him out! fuse time is low. Difficulty: 3 - Moderately Easy Settings: Crates: Weapons: Silver: Bronze: Crate (1x Baseball Bat) Worms: Goal: How to pass: turn 1: Backflip and use parachute to get to the sand thing. Collect the crate and flip onto the flag. turn 2: Ninja Rope your way over the bottle. Prod the enemy into the mine. turn 3: Use Low Gravity, and stand UNDER the enemy. Now aim up and shoot away. -------------------------------------------------------------------------------- -36-End Of The Line- Mission Details: Attention! We have discovered this abandoned train that appears to be an old enemy testing ground. The crates that we want you to retrieve have been marked. As we said before, this was apparently an enemy testing ground - we aren't too sure what the other crates may contain, proceed with extreme caution. Take it away, troops. Mine fuse is medium. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -37-Take'em Down- Mission Details: This will need your best Ninja roping efforts! We have encountered the enemy standing atop a stack of targets, every time you collect a crate one of these targets will be automatically destroyed - keep collecting the crates until the enemy hits the mines. Be careful, he has sentry guards positioned either side of him waiting for you to put a foot wrong. Difficulty: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -38-Pie-Eating Piper- Mission Details: This mission requires a lot of thought and a bit of help from our intelligence boys. Every time the button above the donkey's head is pressed a health crate will be dispatched onto the land, these crates have a purpose other than curing your own Worms health worries - take advantage of the enemy's greediness! Difficulty: 7 - Extremely Hard Settings: 30 seconds each turn, 5:00 (till the end), 3 second retreat Crates: Weapon Crate (1x Blowtorch) Weapons: Prod (~), Girder (x2), Ninja Rope (x2), Parachute (x1), Skip Go, Surrender Silver: 30 HP Health Crate on Donkey's tail Bronze: None Worms: YOU-1 worm-40 HP; ENEMY-Special Force(lv.5)-Special Agent-100 HP Goal: Kill the enemy How to pass: turn 1: Build a large girder (20', to the right side) so you can jump on it, and then you can jump on both sides of the donkey. turn 2: Stand NEXT to the target and use Prod. Then, RUN to the right ear. turn 3-8: Repeat <turn 2> five more times. turn 9: Stand on the right ear. Now watch the wind: if it goes slightly right, use the parachute to get down. If not, Skip Go until you get the right wind. When you land, head left, backflip to get the blowtorch, and blowtorch left to HIT your enemy 2x. If he falls in the hole, restart. When retreating, head for your tunnel. turn 10: The enemy will Fire Punch you. You can collect only a few crates, just enough to survive another Fire Punch and not die. (ie: 30+ HP) turn 11: Use the rope to get pass the health crates. Oh ya, did I mention that you DON'T take the other health crates? DON'T TAKE THEM. Get to the space between the 3rd and the 4th crate/stack of crates. See the hill? Stand on its right side facing right so the enemy CAN walk by you to collect the 4th crate but CANNOT go back. turn 12: After he Fire Punch you again, head back, and Prod him into the mines. -------------------------------------------------------------------------------- -39-Plane Crazy- Mission Details: Incoming!! Intelligence have carefully placed a trail of crates and various utilities leading to a top secret enemy headquarters, track them down and remove any enemies you come across. Good luck, fuse time is instant. Difficulty: Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -40-All Aboard- Mission Details: We've come across an enemy Worm so strong he needs to be wiped out immediately before he wreaks havoc amongst us. Use whatever weapons you have at your disposal to delete this monster of a Worm once and for all. Oh and by the way, we've supplied you a Jet Pack incase you get in any 'sticky situations'. Difficulty: 1 - Extremely Easy - SUPER FUN!!! Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: Kill the enemy and survive How to pass: turn 1: Collect the Armageddon crate. Use Jet Pack, select Armageddon, press Enter, and zigzag yourself up. When you see the 'source' of the comets, fly above it. Now fly up for 3 seconds, let yourself fall, and just before you are under the 'line of fire', fly up again. Repeat the process until there are no more comets. Now float down, and look for a piece of the boat remaining that you can land on. -------------------------------------------------------------------------------- -41-Bungee Fun- Mission Details: There are two enemy Worms that need destroying, using your excellent Bungee and attack skills take these guys down and orive your worth to us. Difficulty: 7 - Extremely Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to pass: -------------------------------------------------------------------------------- -42-Hindenburger- Mission Details: After their unsuccessful attempt at escape in an airship they've made a dash for it and are now safely tucked away on top of the mooring mast. To complete this mission you will need to be extremely resourceful and think very carefully about how you'll get across. Difficulty: NOW: 1 - Extremely Easy; NORMAL: 5 - Moderately Hard Settings: Crates: Weapons: Silver: Bronze: Worms: Goal: How to p
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