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WWP guide 2
[17/09/2008]

WWP (worms world party) g..
[17/09/2008]




[17/09/2008 14:39]
WWP guide 2



(le texte est tellement long, ca prend une autre feuille )

-Time Attack: 13-
Training Details: Kill all the enemy Worms as quickly as you can manage with
                  your available weapons.
Difficulty: 1 - Extremely Easy
Time Limit: 60 Seconds
Weapons: Mortar (~), Ninja Rope (~), Select Worm (~)
How to pass: Aim, shoot around 60 shots, switch, and shoot another 60 shots.
--------------------------------------------------------------------------------
-Time Attack: 14-
Training Details: Kill all the enemy Worms as quickly as you can manage with
                  your available weapons.
Difficulty: 2 - Easy
Time Limit: 60 Seconds
Weapons: Grenade (~)
How to pass: Set to 2 seconds and shoot at all 4 holes.
--------------------------------------------------------------------------------
-Time Attack: 15-
Training Details: Collect the crate in the fastest time you can manage!
Difficulty: 2 - Easy
Time Limit: 60 Seconds
Weapons: Low Gravity (x1), Girder (x1); left Crate (2x Girder), Middle Crate (2x
         Grenade), Right Crate (1x Concrete Donkey)
How to pass: Collect the left crate, place a Girder, go up, place another
             Girder, go up, use the Low Gravity, jump and collect the crate.
--------------------------------------------------------------------------------
-Time Attack: 16-
Training Details: Kill the enemy Worm as quickly as you can manage with your
                  available weapons.
Difficulty: 3 - Moderately Easy
Time Limit: 60 Seconds
Weapons: Blowtorch (x2), Girder (x1); Left Crate (1x Ninja Rope), Middle Crate
         (1x Fire Punch), Right Tool Crate (1x Low Gravity)
How to pass: Put a small bridge on your left side, collect the crate, and
             blowtorch your way out. Afterwards, use the Ninja Rope to collect
             the 2 other crates. Stand on top of the enemy, use Low Gravity,
             select Fire Punch, walk a little bit left, and knock him into the
             drink.
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
------------------------------------MISSIONS------------------------------------
--------------------------------------------------------------------------------
  You have a specified setting and a specified terrain. You have to achieve the
goal listed, which is not always kill.
--------------------------------------------------------------------------------
-01-Good Ship Armageddon-
Mission Details: Ahoy there, some important cargo we need you to collect
                 has been identified as residing on good ship Armageddon.
                 However, the good ship Armageddon is sinking quickly and
                 we need you to get the cargo before it's too late.
                 Oh man. Mine fuse is instant.
Difficulty: 1 - Extremely Easy
Settings: 30 seconds each turn; Sudden Death (water rise at normal speed); worm
          poisoned (-5 HP)
Crates: Left crate (1x blowtorch); middle crate (1x Teleport); middle tool (1x
        Jet Pack); right tool (1x Low Gravity)
Weapons: Skip Go, Surrender
Silver: 1 tool crate on small ship (1x Low Gravity)
Bronze: Nothing changed
Worms: YOU-1 worm-100 HP; ENEMY-Special Forces(lv.1)-1 Secret Agent-100 HP
Goal: Collect the far left side crate
How to pass:
  turn 1 and 2: Place 2 girders to get to the big girder.
  turn 3 or 4: Collect the right tool crate, use the Low Gravity, go left,
                 backjump to the Jet Pack, use it to get over the pole. Collect
                 Teleport, and use it. Target on top of the last crate.
--------------------------------------------------------------------------------
-02-Doo Wop-
Mission Details: Please, have a seat. An enemy Worm has appeared deep
                 underground at a nearby location. Using any kind of digging
                 tools, ensure this nasty character will not be hanging around
                 for too long.
Difficulty: 1 - Extremely Easy
Settings: 45 seconds each turn; Continue after Fall; 1 turn
Crates: Upper Left Crate, Upper Right Crate, Lower Left Crate, Lower Right
        Crate (1x Pneumatic Drill each), Bottom Crate (1x Baseball Bat)
Weapons: Pneumatic Drill(x2), Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-50 HP; ENEMY-Cannon fodder(lv.1)-1 Grenader-50 HP
Goal: Kill the enemy worm
How to pass:
  turn 1: Select Pneumatic Drill, and drill at where the top right and middle
          right holes meet. Get the crate, drill down again, but stop after you
          fall down, get another crate, jump left, and jump back. After the mine
          exploded, go down, and drill on top of the bottom crate. Use the
          Baseball Bat on the enemy.
--------------------------------------------------------------------------------
-03-Jumble Sail-
Mission Details: Whilst on routine patrol we stumbled across an enemy vessel who
                 after repeated requesting to, still would not alter course.
                 This leaves us no other choice but to destroy this band of
                 rogues before they cause havoc in our waters.
Difficulty: 2 - Easy
Settings: 45 seconds each turn; 8:00 countdown(lose)
Crates: Right of 1st worm(2x Shotgun)
Weapons: Jet Pack(1x), Bazooka, Grenade, Fire Punch, Blowtorch(3x), Girder(1x),
         Skip Go, Surrender, Select Worm(1x)
Silver: Left of 2nd worm(1x Guided Missile)
Bronze: Nothing
Worms: YOU-3 worms-100 HP; ENEMY-Gunner(lv.2)-2 Grenader-65 HP;
       Guardsmen(Sentry)-lv3-1 worm-100 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Collect the crate, and use the shotgun to snipe the worm down.
  turn 2: Backjump to land on the rooster. Use the bazooka to destroy the 2nd
          worm. Fall down after.
  turn 3: Manage to the rooster, use the Jet Pack to get to the other side, and
          use your 2nd shotgun to take off as much as HP as possible of the
          Sentry.
  turn 4: Use Select Worm to select the 3rd worm, and kill the enemy using
          anything(don't hesitate to suicide).
--------------------------------------------------------------------------------
-04-Shell Shock-
Mission Details: We have a new toy for you to play with! Feed the correct amount
                 of shells into the War Boat by collecting the health crates,
                 then sit in the firing seat to launch the missiles across the
                 water at the enemy! You only have a mere single turn in which
                 to complete this mission, so be careful not to be shaken
                 overboard by the blast!
Difficulty: 1 - Extremely Easy
Settings: 120 second each turn; 1 turn
Crates: None
Weapons: Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-100 HP; ENEMY-Cannon fodder(lv.3)-3 Secret Agent-200 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Stay on the deck. Wait for health crates to fall. Wait for 8 (exactly)
          crates, and slowly get down to explode the mines. Now do the same
          thing with 7 crates and 6 crates.
--------------------------------------------------------------------------------
-05-Its Raining Mines, Hallelujah-
Mission Details: Hallelujah, it's raining mines! Using your skill and agility,
                 dodge the falling mines and obtain the crate which contains
                 weapons to dispose of the enemy. Good luck, soldier.
Difficulty: 2 - Easy
Settings: 40 seconds each turn, 1 turn, 3 mines falling in the middle each 3
          seconds.
Crates: Right Crate (2x Mine)
Weapons: Jetpack (x1), Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-30 HP; ENEMY-Cannon fodder(Secret Agent)-lv5-2 worms-50 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Use jetpack to navigate through the mine rain. Collect the crate,
          select the mine, press enter when you get on top of the right side
          enemy, head back, drop another mine on top of the left side worm,
          fly to the bottom(white soil), and use Skip GO.
--------------------------------------------------------------------------------
-06-Take Out The Trash-
Mission Details: It's about time someone cleaned up this town! Advance towards
                 the end of the street, collect the special weapon and put it to
                 good use, destroy the enemy!
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal: Destroy the enemy (collect the crate)
How to pass:
  turn 1: Collect the girder and use it to build a large, 45' bridge toward up-
          right side.
  turn 2: Pay attention of where the 3 mines fall. Walk all the way to the
          Satellite Disk, and put a small girder from the lower crate to the
          first mine (up-right, make sure that the mine won't fall on it.) Fall
          down to collect the parachute.
  turn 3: Stand on the tip of the small girder and build a 45' large girder from
          mine 1 to mine 2 (you can let mine 1 fall on it, but not mine 2). Then
          walk to the upper side to keep away from both mines.
  turn 4: Do the same thing, leave just a tiny space from mine 3.
  turn 5: Collect Low Gravity (x1), use it, and walk all the way to the Bungee
          (x1). If you have more than 15 seconds left, proceed to turn 6. If you
          don't, walk back to the guards and stand on their head.
  turn 6: Walk to the light Bungee off it. Continue to collect Patsy's Magic
          Bullet (x1). If you have time, aim the middle worm. If not, you win
          (don't ask me, I don't know why...)
--------------------------------------------------------------------------------
-07-Missile Base-
Mission Details: At a local missile base there is rumored to be an
                 exceptionally powerful weapon contained within a weapons
                 crate located apparently just east of the base. Although this
                 maybe just rumor, as we stand it is impossible to ignore such
                 rumors. Go check it out for us and if the rumors are true,
                 bring it home, soldiers!
Difficulty: 2 - Easy
Settings: 45 second each turn, 3:00 (till the end), 1 second retreat
Crates: Left Crate (1x Blowtorch), Middle Crate (2x Grenade), Right Crate (1x
        Concrete Donkey)
Weapons: Blowtorch (x5), Bungee (x1), Skip Go, Surrender
Silver:
Bronze:
Worms: YOU-1 worm-100 HP; ENEMY-Guardmen(lv.4)-3 Guard-45 HP
Goal: Collect the Right Crate
How to pass:
  turn 1: Move to the right and blowtorch at the base of the satellite. Zigzag
          your way up to go all the way through with 1 blow.
  turn 2: Walk to the small red rocket, and blowtorch up toward the right side.
  turn 3: Blowtorch, collect the crate, and burrow.
  turn 4: Blowtorch through the base of the 3rd rocket, then burrow.
  turn 5: Collect the crate, place a girder to get yourself to the base of the
          tank antenna, and burrow.
  turn 6: Head up and blowtorch through the tank 'door'. Stay under it.
  turn 7: Bungee off the cannon.
--------------------------------------------------------------------------------
-08-Woodland-
Mission Details: We need you to recover one of our major weapons situated on the
                 far right of the island. The thing is this isn't just a
                 straightforward pickup, as soon as you arrive at the island you
                 need to create some kind of bridge immediately left of you to
                 obtain a utility. An Earthquake is also due anytime soon. Mine
                 fuse is low.
Difficulty: 2 - Easy
Settings: 30 second each turn, 4:00 (till the end), 3 second retreat
Crates: Left Crate (1x Girder), Parachute Tool Crate (after 1st turn, 1x Jet
        Pack), Right Crate (5x Concrete Donkey)
Weapons: Shotgun (4 turns, x1), Prod (x1), Blowtorch (x1), Girder (x1), Bungee
         (x1), Parachute (x2), Skip Go, Surrender
Silver: Middle Crate (1x Bazooka)
Bronze:
Worms: YOU-1 worm-50 HP; ENEMY-Guardmen(lv.4)-2 General-20 HP, 1 General-45 HP,
       1 General-30 HP
Goal: Collect the Right Crate.
How to pass:
  turn 1: Collect the crate and put a large horizontal Girder as left as
          possible for the crate drop.
  turn 2: Use the other Girder on the right side to get to the first worm.
          Burrow.
  turn 3: Stand on the 1st worm's head and use Jet Pack. Then, if the wind goes:
            Right: Use the Parachute to get to the 3rd worm. Prod him from the
                   right side.
            Left: Bungee off the side, and use the other Jet Pack to get to the
                  3rd worm. Prod him from the right side.
  turn 4: Blowtorch a tunnel to the right.
  turn 5: Bungee off, and collect the crate.
--------------------------------------------------------------------------------
-09-Jumpjet Defense-
Mission Details: Now pay attention soldier, we need you to remove the enemy who
                 have tried taking shelter on a nearby Harrier. We need you to
                 launch a blistering attack on the enemy to rid them and return
                 unscratched yourself. Good luck!
Difficulty: 1 - Extremely Easy - SUPER FUN!
Settings:
Crates: crate (1x Armageddon)
Weapons: Jet Pack (~)
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-100 HP; ENEMY-
Goal: Kill the enemy and survive
How to pass:
  turn 1: Collect the Armageddon and use Jet Pack to get to the harrier (right
          side plane). Use another Jet Pack, select Armageddon, press Enter, and
          zigzag yourself up. When you see the 'source' of the comets, fly above
          it. Now fly up for 3 seconds, let yourself fall, and just before you
          are under the 'line of fire', fly up again. Repeat the process until
          there are no more comets. Now float down, and look for a piece of land
          that you can land on.
--------------------------------------------------------------------------------
-10-Operation Alcatraz-
Mission Details: We seem to have overlooked one slight thing - the enemy battle
                 tactics document, we've forgotten it! We need you to return to
                 Alcatraz and recover the secret documents that are situated
                 somewhere near the main prison block. Hop to it, soldier! Mine
                 fuse is medium.
Difficulty: 2 - Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Use Low Gravity and jump up to collect the two crates. Use the shotgun
          to knock the 2 enemies near you into the drink.
  turn 2: Get on the main land: if the wind goes strongly left, parachute there.
          If not, a large girder will do the job.
  turn 3: Jet Pack to the Tower.
  turn 4: Blowtorch left and kill the last worm. Then walk down, drop down, and
          pick up the crate.
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
-11-Apple Of Your Eye-
Mission Details: To complete this mission you'll need an impeccable sense of
                 timing. Mines are falling from the sky and there is some
                 distance you'll need to close by jumping from apple to apple
                 before you can reach the enemy.
Difficulty: 1 - Extremely Easy - SUPER FUN!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal: Kill the enemy
How to pass:
  turn 1: When you get almost to the tip of an apple, first wait for the mine to
          fall down. Then move, jump, and move. Don't jump to avoid slipping. Do
          this 6 times and then use Fire Punch on the enemy. (Just for fun, you
          can try knocking the worm into a falling mine; pretty fun!)
--------------------------------------------------------------------------------
-12-Fruit Bastilles-
Mission Details: Quick, quick, we have an emergency. An enemy Worm is holding
                 one of our top scientists hostage and we need you to rescue him
                 before it's too late. We need you to destroy a target to allow
                 us permission for a weapon drop which you will need to
                 intercept by using whatever means, before the weapons drop
                 falls into the enemy minefield.
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Use Low Gravity and Jet Pack up and right, onto the tree. Jump... Pick
          up the crate. Keep jumping to land on the tree. Place a long,
          horizontal girder so you can get to the target, but leave a little bit
          of space on both sides.
  turn 2: Baseball Bat the target. Collect the parachuted crate. Now parachute
          over to the 2nd castle. Keep walking, and Bungee off the side of the
          tree. Try to fall LEFT and not RIGHT. Now Punch the foe!
--------------------------------------------------------------------------------
-13-Stairway to Armageddon-
Mission Details: Here is one to test the old pink matter! Using the Shotgun
                 destroy the targets to make a stairway up towards the crate.
                 Once you have reached the crate your mission will be complete,
                 but remember: try to conserve ammo!
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Always try to aim for 2 targets. Let's Start: for the 1st pack, leave
          1 target on column 1, 2 or 3 on column 2, and backflip to get the
          crate. For the 2nd pack, leave 1 target on column 1, 3 on column 2,
          2 on column 3 (without knocking the mine towards you), and don't touch
          column 4. Jump from 2 to 4. Collect the second crate. For the 3rd
          pack, leave 1 on column 1, then shoot a target on column 2 from the
          bottom (stand on the block K). Now go on column 1, and shoot the mine.
          It will bounce and will be detonated. Good thing it won't hurt you.
          Now continue right.
--------------------------------------------------------------------------------
-14-Rainforest Ruckus-
Mission Details: We received word that armed enemy forces were installed deep
                 within the jungle. You have been dispatched as a one man army
                 to take care of this as you see fit. Destroy the enemy! Good
                 Luck.
Difficulty: 5 Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-15-Castle Hassle-
Mission Details: Welcome to the Castle Hassle briefing. Finding yourself dumped
                 on the edge of castle Blackheart. Totally unprepared in terms
                 of weaponry, obtain the required arsenal to dispose of the
                 fiendish foes! Mine fuse is medium.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Get to the first enemy and prod him into the drink. Stand close to the
          castle.
  turn 2: Place a large, 70' girder next to you so you can jump on it then
          backflip onto the top.
  turn 3: Backflip to get to the top. You will detonate the mine. Just jump
          right to avoid damage. Fire Punch the enemy into the river.
  turn 4: Use Low Gravity to get over to the house's roof. Jet Pack onto the
          other side (hold up and right).
  turn 5: Fall down the little crevace right of the 2nd blue thingy. Zigzag your
          Blowtorch through the tower.
  turn 6: Monkey your way with a Ninja Rope to the crate. Stay there, and
          Blowtorch left (make sure that is the lowest you can get, without
          sinking).
  turn 7: Keep Blowtorch left. Now if you have girders, use them to shelter you.
          If not, use Armageddon and finish this match.
--------------------------------------------------------------------------------
-16-Bookworm-
Mission Details: Whilst security scanning a local enemy hangout we seem to have
                 come across a single enemy unit. The only weapons we can supply
                 you with are close quarter - get in close and take him out.
                 Good luck, Fuse time is instant.
Difficulty: 1 - Extremely Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Keep jumping to the right to make it on the yellow, opened book.
  turn 2: Head up, keep going right, prod the enemy into about 10 mines (they
          are together).
--------------------------------------------------------------------------------
-17-Parachute Problems-
Mission Details: Now, out in the arctic on a secret island, the enemy have
                 placed a radar target that detects our every air movement. We
                 need this radar target destroying by any means - oh and take a
                 Parachute, our intelligence suggests you'll need it.
Difficulty: 4 - Moderate - HARDER THAN IT SEEMS
Settings:
Crates: Crate (1x Parachute)
Weapons: None
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Get ready! Walk all the way to the crate but don't touch it. Now put
          your finger on F8, collect it, press F8, enter, space, and navigate
          yourself to collect all of the falling crates and get to the end.
          Remember that you don't always have to
          press right, sometimes, you will miss a crate because you are too far
          ahead.
--------------------------------------------------------------------------------
-18-Pole To Pole-
Mission Details: Hope you rested up after that last mission.. Your mission is to
                 advance towards the enemy situated at the far end of the
                 structure and dispatch of him accordingly. Timing is of the
                 essence, as the mines below you will be blown upwards towards
                 you, you'll need to keep on the move in order to avoid them!
Difficulty: 1 - Extremely Easy - SUPER FUN!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turns: Watch out for the mines. Jump from pole to pole. Always wait for the
         mines to bump up before you jump. If you jump before the mines come up,
         stand in the middle, and backflip when you hear a BOOM! Keep going
         right, stand next to the worm, and (Fire) Punch him into the void of
         deep, cold water!
--------------------------------------------------------------------------------
-19-Island Antics-
Mission Details: Out on a local island we need you to destroy a crate which
                 possibly contains leaked documents from our research boys
                 downtown. Collect the first load of crates which will
                 eventually lead you to the crate that needs to be destroyed.
                 This crate you will be able to identify by its flashing tag.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Jet Pack your way under the tree and to the crate. Stay as near to the
          stone head as possible.
  turn 2: Use Laser Sight with Longbow to snipe the mine into the drinks OR down
          in the little hole. Just hope it don't touch your 1st worm.
  turn 3: A tool crate will appear. Pick it up. Use Low Gravity and jump to the
          treetop. Backjump onto the barrel and jump across the 2 mines. Keep
          heading to the next utility crate.
  turn 4: Just Skip Go.
  turn 5: Keep going left with Low Gravity. Pick up all the crates.
  turn 6: Keep Skip Go.
  turn 7: Jet Pack to the last crate.
  turn 8: The Red Crate will appear. Shoot it with a Handgun. Don't worry, die
          if you have to.
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
-20-Berlin Boss-
Mission Details: Pay attention soldier! We need you to dispose of an enemy
                 scientist who seems to have hypnotized some of our team into
                 being enemies. Take out this enemy scientist and the curse
                 shall be lifted.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Pick up the crate, head for the big lightpost, and blowtorch your way
          through.
  turn 2: You need to Shotgun the target. Now collect the crate. The other shot
          is a free one.
  turn 3: Blowtorch through the middle tower.
  turn 4: Get to the other wire and blowtorch through.
  turn 5: Jet Pack to the right side tower.
  turn 6: Put a large girder between you and the lightpost so you can go there.
  turn 7: Stand on the right side of the lightpost, and build another girder.
          This one is a large, 80' girder going up and right. Make it so that
          you can drop on it then to the boss.
  turn 8: Prod the 'King' into the mines.
--------------------------------------------------------------------------------
-21-Windymill On High-
Mission Details: Pay attention soldier! Right, we need you dispose of an enemy
                 that has appeared at a location nearby. The only problem is
                 that weapons are extremely sparse at this moment and you will
                 need to rid of this enemy by using whatever skills you have.
                 Good luck, Mine fuse is high.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-22-Bunged Up-
Mission Details: Listen carefully, I shall say this only once. The enemy are
                 holed up high above the land and I don't think you want to
                 disturb them without some form of defense! There is a certain
                 trick to keeping these blighters under wraps in their taps,
                 block their way - quite literally!
Difficulty:
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-23-Steeple Jack-
Mission Details: Pay attention soldier! We need you to dispose of an enemy
                 scientist who is hiding on the far right of the landscape. Take
                 out this enemy scientist using only the supplies you have.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-24-Radical Rescue-
Mission Details: We have a serious situation that has consequences I dare not
                 mention. One of our top troops is severely injured and has an
                 enemy Worm sniffing around his pick-up zone. Find a way of
                 destroying the enemy so we can get him out of there. Good luck!
                 Fuse time is instant.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-25-Roping With Dinosaurs-
Mission Details: It's back to the Jurassic age, roping amongst the dinosaurs and
                 using the most primitive destructive weapons. your aim is
                 simply to kill all the enemy Worms by whatever means possible,
                 you'll need to be fairly handy with the rope.. just make sure
                 not to land next to the enemy Worm whose turn it is, think
                 ahead!
Difficulty: 6 - Hard
Settings: 30 seconds each turn
Crates: Low Crate (4x Ninja Rope), 4 Crates Near Worms (1x Bazooka), Middle
        Crate (3x Ninja Rope)
Weapons: Low Gravity (x1)
Silver: Top Utility Crate (2x Jet Pack)
Bronze: Health Crate (+30 HP)
Worms: YOU-1 worm- HP
Goal: Kill all 4 worms
How to pass:
  turns: Remember the enemy turns: Up-Left, Down-Right, Down-Left, Up-Right.
         Never end up next to the next enemy worm, he will Fire Punch you. Ok.
         Collect the Ninja Ropes, back up, and start collecting crates. If you
         want to, get the first 3 crates, and wait there. After the first worm
         move, go up and knock him out. Then do it with the Down-Right worm,
         then the Down-Left worm, and finally drop a Bazooka toward the last
         worm.
--------------------------------------------------------------------------------
-26-Rescue Me-
Mission Details: Quick, we need you to save two friendly soldiers who have
                 accidentally landed on a mine zone. Save these soldiers by
                 creating some kind of safety net for them. We also need you to
                 wipe out any enemies.
Difficulty: 2 - Easy - SUPER FUN!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Use Low Gravity, jump over the hole. Pick up the crate and build a
          large horizontal girder between the 2 blocks after the worm explodes
          up. Do this again for the 2nd worm. Now prod the enemy to the right.
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
-27-Jegg Central-
Mission Details: Pay attention trooper, I do hope you've been practicing your
                 target shooting - we need you to be at your best for this
                 mission. Ground control need you to trigger land based targets
                 in order for them to deliver an important weapon you must
                 collect. Tip: Girders make great bridges.
Difficulty: 4 - Moderate
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-28-Chase The Ace-
Mission Details: Following the recent tragedy of a high altitude explosion we
                 are lead to believe our important package may be situated east
                 of the island. Now we don't care how you get it back, just make
                 sure you do! There may be other Worms inhabiting this location
                 byu they are no threat. Mine fuse is instant.
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-29-I Rule The Rooster-
Mission Details: Look lively, we have a bit of a situation for you to deal with.
                 After much research, the exact location of the enemy captain
                 has been pin-pointed at a nearby site. It may be not as
                 straight forward as it seems though or we are informed he may
                 be closely guarded. Good luck, Fuse time is instant.
Difficulty: 5 - Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-30-Super Tricky Sheep-
Mission Details: Two of our top agents have found themselves in somewhat
                 precarious situations! Instead of making away with enemy
                 supplies they have stumbled directly into the enemy weapon drop
                 zones, and are now unable to make a break for it. Use the Super
                 Sheep and your finely honed skills to steal the crates, destroy
                 the enemy and fly you and your comrades to freedom!
Difficulty: 6 - Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-31-Down On The Farm-
Mission Details: We need you to destroy several enemy scientists. Being closely
                 guarded by one other enemy Worm, destroy these scientist Worms
                 make the guard surrender. The mines littered on the landscape
                 are incredibly powerful, perhaps using there monstrous
                 creations could be the key to your success. Mine fuse is
                 instant.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-32-Icy Encounter-
Mission Details: Listen up troops! The enemy has captured one of our privately
                 owned rest and relaxation spots. We've airlifted in supplies
                 for you, they're located at the far end of the island and are
                 being closely guarded. If you can't manage to kill all the
                 enemy Worms then I'm afraid you'll be spending your leave time
                 peeling potatoes and swabbing latrines! Mine fuse is medium.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-33-Have No Fear, Old Dear-
Mission Details: The enemy have taken the Old Lady hostage! You must defeat all
                 six of the blighters in order to put an end to this reign of
                 terror. For every Old Lady that you hit, we'll be taking four
                 seconds off of your remaining time and you don't have very long
                 - get in there and do it quickly!
Difficulty: 4 - Moderate
Settings:
Crates: None
Weapons: Bazooka (~)
Silver: None
Bronze: None
Worms:
Goal: Kill all enemies
How to pass:
  turn 1: Take your time, aim at the 6 worms, and shoot away. TRY NOT TO HIT OLD
          LADY TOO MUCH. For the top worms, 4 shots do the job. 2 for the
          middle ones, and 5 shots for the bottom. Of course, you have to aim
          for the side of the wells, not the roof.
--------------------------------------------------------------------------------
-34-Back And Forth-
Mission Details: Intelligence reports that the enemy team have come close to
                 collecting a serious piece of hardware. And luckily enough,
                 you're the only Worm up to the task! Use the Ninja Rope to make
                 your way back and forth across the canyons collecting the
                 essential weapons to blow through the landscape and destroy the
                 crate. Repeat: destroy the crate. Do not collect it, this could
                 be a trap.
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-35-Beachside Juggler-
Mission Details: This is one vacation you will not need your sandals for. With a
                 limited arsenal you will need to improvise to the maximum in
                 order to dispose of a powerful enemy we've stumbled across who
                 seems to have dug himself in greatly. dig him out, then take
                 him out! fuse time is low.
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze: Crate (1x Baseball Bat)
Worms:
Goal:
How to pass:
  turn 1: Backflip and use parachute to get to the sand thing. Collect the
          crate and flip onto the flag.
  turn 2: Ninja Rope your way over the bottle. Prod the enemy into the mine.
  turn 3: Use Low Gravity, and stand UNDER the enemy. Now aim up and shoot away.
--------------------------------------------------------------------------------
-36-End Of The Line-
Mission Details: Attention! We have discovered this abandoned train that appears
                 to be an old enemy testing ground. The crates that we want you
                 to retrieve have been marked. As we said before, this was
                 apparently an enemy testing ground - we aren't too sure what
                 the other crates may contain, proceed with extreme caution.
                 Take it away, troops. Mine fuse is medium.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-37-Take'em Down-
Mission Details: This will need your best Ninja roping efforts! We have
                 encountered the enemy standing atop a stack of targets,
                 every time you collect a crate one of these targets will be
                 automatically destroyed - keep collecting the crates until the
                 enemy hits the mines. Be careful, he has sentry guards
                 positioned either side of him waiting for you to put a foot
                 wrong.
Difficulty: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-38-Pie-Eating Piper-
Mission Details: This mission requires a lot of thought and a bit of help from
                 our intelligence boys. Every time the button above the donkey's
                 head is pressed a health crate will be dispatched onto the
                 land, these crates have a purpose other than curing your own
                 Worms health worries - take advantage of the enemy's
                 greediness!
Difficulty: 7 - Extremely Hard
Settings: 30 seconds each turn, 5:00 (till the end), 3 second retreat
Crates: Weapon Crate (1x Blowtorch)
Weapons: Prod (~), Girder (x2), Ninja Rope (x2), Parachute (x1), Skip Go,
         Surrender
Silver: 30 HP Health Crate on Donkey's tail
Bronze: None
Worms: YOU-1 worm-40 HP; ENEMY-Special Force(lv.5)-Special Agent-100 HP
Goal: Kill the enemy
How to pass:
  turn 1: Build a large girder (20', to the right side) so you can jump on it,
          and then you can jump on both sides of the donkey.
  turn 2: Stand NEXT to the target and use Prod. Then, RUN to the right ear.
  turn 3-8: Repeat <turn 2> five more times.
  turn 9: Stand on the right ear. Now watch the wind: if it goes slightly right,
          use the parachute to get down. If not, Skip Go until you get the right
          wind. When you land, head left, backflip to get the blowtorch, and
          blowtorch left to HIT your enemy 2x. If he falls in the hole, restart.
          When retreating, head for your tunnel.
  turn 10: The enemy will Fire Punch you. You can collect only a few crates,
           just enough to survive another Fire Punch and not die. (ie: 30+ HP)
  turn 11: Use the rope to get pass the health crates. Oh ya, did I mention that
           you DON'T take the other health crates? DON'T TAKE THEM. Get to the
           space between the 3rd and the 4th crate/stack of crates. See the
           hill? Stand on its right side facing right so the enemy CAN walk by
           you to collect the 4th crate but CANNOT go back.
  turn 12: After he Fire Punch you again, head back, and Prod him into the
           mines.
--------------------------------------------------------------------------------
-39-Plane Crazy-
Mission Details: Incoming!! Intelligence have carefully placed a trail of crates
                 and various utilities leading to a top secret enemy
                 headquarters, track them down and remove any enemies you come
                 across. Good luck, fuse time is instant.
Difficulty:
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-40-All Aboard-
Mission Details: We've come across an enemy Worm so strong he needs to be wiped
                 out immediately before he wreaks havoc amongst us. Use whatever
                 weapons you have at your disposal to delete this monster of a
                 Worm once and for all. Oh and by the way, we've supplied you a
                 Jet Pack incase you get in any 'sticky situations'.
Difficulty: 1 - Extremely Easy - SUPER FUN!!!
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal: Kill the enemy and survive
How to pass:
  turn 1: Collect the Armageddon crate. Use Jet Pack, select Armageddon, press
          Enter, and zigzag yourself up. When you see the 'source' of the
          comets, fly above it. Now fly up for 3 seconds, let yourself fall, and
          just before you are under the 'line of fire', fly up again. Repeat the
          process until there are no more comets. Now float down, and look for a
          piece of the boat remaining that you can land on.
--------------------------------------------------------------------------------
-41-Bungee Fun-
Mission Details: There are two enemy Worms that need destroying, using your
                 excellent Bungee and attack skills take these guys down and
                 orive your worth to us.
Difficulty: 7 - Extremely Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
--------------------------------------------------------------------------------
-42-Hindenburger-
Mission Details: After their unsuccessful attempt at escape in an airship
                 they've made a dash for it and are now safely tucked away on
                 top of the mooring mast. To complete this mission you will need
                 to be extremely resourceful and think very carefully about how
                 you'll get across.
Difficulty: NOW: 1 - Extremely Easy; NORMAL: 5 - Moderately Hard
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to p





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